Vladislav Telyatnikov

Turnkey Playable Ads Development

I build playable creatives that lift CTR and IPM: more clicks, more installs, lower CPI.

Send me a link to your game — I will suggest a playable mechanic and give you a timeline.

The background of this page is a playable game

Want one like this for your game?

Turnkey development

I cover the whole journey of a playable creative: from the idea to a finished project, filled with art and sound, uploaded to the ad networks and supported after launch. You do not need to assemble a game designer, a developer and an artist — you get the result from a single pair of hands.

  1. 01

    Idea and concept

    I study the game and its audience and propose a 20–30 second mechanic with a script: first touch, climax, end card.

  2. 02

    Prototype

    I build a playable sketch to test how the controls feel before any time is spent on graphics.

  3. 03

    Development

    I write the creative: game loop, balance, effects, wordless onboarding and an end card with an install call.

  4. 04

    Content

    I plug in art and sound, localise the copy and prepare A/B variants — a separate file per hypothesis.

  5. 05

    Network builds

    I package builds to each ad network’s requirements and check them in the networks’ test tools.

  6. 06

    Support

    After launch I go through the campaign stats, make fixes and build new variants based on test results.

Projects

Each one is playable right on the page — the very same file that ships to the ad network.

How I work

Lightweight build

A single HTML file with no engine. The creative loads before the viewer has a chance to close it.

Any network

One adapter for AppLovin, Unity Ads, ironSource, Meta and Mintegral; the build checks the requirements itself.

Hypotheses, not guesses

Every A/B variant is a separate file with a single change, so the result can be explained.

Feel first

The mechanic is tuned on a prototype with sliders, and only then becomes a creative.

Need a playable?

Tell me about the game and the deadline — I reply within a day.